After that we have done some collision work, this is the coding we have done.
stage.addEventListener(Event.ENTER_FRAME, checkhit);
function checkhit(myevent:Event) :void {
cube1.x+=3 //cube1 goes at the speed of three to the right
cube2.x-=3 //cube2 goes at the speed of three to the right
if (cube1.hitTestPoint(cube2.x,cube2.y,true)) { //if cube1 and cube2 collide, cube1 fades
cube2.alpha=.3;
}
}
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